IFDB Spelunking 2 — 14 of 18

Sam Kabo Ashwell

Release 0

Part 3 - School of Death

school of death is a game in startroom.

The precis of school of death is "[set link 502][bold type]The School of Death[roman type][end link], by Kurt Townsend (1984)[line break]

1/5 stars".

The description of school of death is "[bold type]The School of Death[roman type][line break]by Kurt Townsend

Episode 65 of Eamon [note 7][line break]RPG[line break]1984[paragraph break]*[line break][bold type]More like.. 'School of Boredom'.,[roman type][line break]by Wade Clarke (Sydney, Australia) [note 8][line break]Eamon#65 comes with a general thumbs up from the EAG, but I found it kind of tiresome. It's a bunch of straightforward combats set in a contemporary school, written from the point of view of a ye olde warrior (you) who has travelled through time to reach it.[paragraph break]The descriptions are arguably clever and consistent, but somehow I just found the overall effect monotonous. The school's boring, the combat verges on being sparse, and continuing to map the school required an effort of will on my part.[p][set link 522][b]Open it up.[/b][end link]"

Carry out opening School of Death:

say "[one of][co]Finding an Eamon interpreter is momentarily complicated by the existence of an R&B singer called Eamon, best-known for his single 'Fuck It', which coincidentally is your usual reaction to Eamon games. It takes you a good ten minutes to find an Eamon thing that will run on your system, and another ten to work out how to run a particular world, but then:[/co][or][co]Fine. Once more into the breach.[/co][stopping]";

wait for any key;

clear the screen;

say "WELCOME TO THE[p]EAMON DELUXE COMPUTERIZED FANTASY GAMING SYSTEM[p]You are in the outer chamber of the hall of the Guild of Free Adventurers. Many men and women are guzzling beer and there is loud singing and laughter.[p]On the north side of the chamber is a cubbyhole with a desk. Over the desk is a sign which says: REGISTER HERE OR ELSE![p]Do you go over to the desk or join the men drinking beer?[p](Hit 'D' for desk or 'M' for men[note 27].)";

After reading a command when the current game is School of Death:

if the player's command includes "note" begin;

do nothing;

otherwise if the player's command matches "M";

say "As you go over to the men, you feel a sword being thrust through your back and you hear someone say, 'You really must learn to follow instructions!'";

deathify 3;

wait for any key;

carry out the escaping activity with School of Death;

stop the action;

otherwise if the player's command matches "D";

follow the leaving Eamon rule;

otherwise;

say "(Hit 'D' for desk or 'M' for men.)";

stop the action;

end if;

This is the leaving Eamon rule:

say "[co]You give a conspicuously fake name to a surly Irishman, ignore the various tradespeople (their prices are way above your means, having been inflated by all the gold dragged back by sword-swinging thugs) and head off towards adventure.[p]It takes a while to work out in which of the various collections School of Death might actually be found, but with some cross-referencing to the wiki you manage to find it, and then:[/co][p]";

wait for any key;

say "ALL of the adventures in this collection have been converted to Eamon Deluxe. However, they were converted to an older version which lacked the enhanced features of Eamon Deluxe 5.0, including support for vision impaired users. These Adventures are being upgraded to version 5.0 standards and will be available in the next release of Eamon Deluxe.[p][co]A worthy effort, no doubt, but that scuppers that. Dead-end, and this took enough time to figure out that you're not going to waste time messing about with an emulator. Time to head homewards.[/co]";

wait for any key;

carry out the concluding activity with School of Death;

stop the action;