Apocalypse Fuel — 7 of 18

Sam Kabo Ashwell

Release 9

Volume - It Is By My Hand You Will Rise from the Ashes Of This World

Rule for printing a parser error:

gangform instead;

maestroing is an action applying to nothing. Understand "maestro" or "m" as maestroing.

Instead of maestroing:

now autofiddle is "maestro";

gangform;

hardholding is an action applying to nothing. Understand "hardhold" or "hold" or "h" as hardholding.

Instead of hardholding:

now autofiddle is "hold";

gangform;

culting is an action applying to nothing. Understand "cult" or "c" as culting.

Instead of culting:

now autofiddle is "cult";

gangform;

ganging is an action applying to nothing. Understand "gang" as ganging.

Instead of ganging:

now autofiddle is "gang";

gangform;

naming is an action applying to nothing. Understand "name" or "names" as naming.

Instead of naming:

place an "hr" element;

let X be 20;

while X > 0 begin;

say "[b][pop allnames][/b][br]";

now X is X - 1;

end while;

show option-links;

nerdage is a truth state that varies. nerdage is false.

tempnerd is a truth state that varies. tempnerd is false.

To say statoff:

if nerdage is true, now tempnerd is true;

now nerdage is false;

To say staton:

if tempnerd is true, now nerdage is true;

now tempnerd is false.

[Nerdage is the switch for whether to display stats. But there are some contexts where we might not want stats at all; in that case, we bracket the statement with statoff and staton, using tempnerd to see whether we should turn nerdage on again afterwards.]

onstatting is an action applying to nothing. Understand "stats on" as onstatting.

Instead of onstatting:

say "Stats reporting on.";

now nerdage is true;

offstatting is an action applying to nothing. Understand "stats off" as offstatting.

Instead of offstatting:

say "Stats reporting off.";

now nerdage is false;

A gang is a kind of thing.

There are 20 gangs.

The current gang is a gang that varies.

A gang-type is a kind of thing.

nomads is a gang-type. The description of nomads is "[the current gang] are [b]nomads[/b], making only temporary camps. "

hardhold is a gang-type. The description of hardhold is "[current gang] is a [b]hardhold[/b]. "

faction is a gang-type. The description of faction is "[the current gang] are a [b]faction[/b] within a larger hardhold. "

alliance is a gang-type. The description of alliance is "[the current gang] are an [b]allied gang[/b], associated with a hardhold but keeping some independence from it. "

rovers is a gang-type. The description of rovers is "[the current gang] are semi-nomadic [b]rovers[/b], establishing semi-permanent settlements but accustomed to moving on. "

maestrod is a gang-type. The description of maestrod is "[current gang] is a [b]Maestro D's establishment[/b], [one of]within a larger hardhold[or]at the fringes of a hardhold, its status questionable[or]out in the wastes, free and vulnerable[or]travelling from hold to hold in a caravan[purely at random]. "

cult is a gang-type. The description of cult is "[current gang] are a [b]cult[/b], [one of]integrated into the local population[or]very distinct from the local population[or]integrated into the local population and gone crypto[or]large or influential enough to control a hardhold[or]exiled and wandering the waste[purely at random]. "

A gang has a gang-type called variety.

autofiddle is some text that varies.

To gangform:

place an "hr" element;

now poplist is {};

now usednames is {};

now blocknames is {};

now the temp-text is "";

now clusterbutt is false;

now the-flag is false;

let Z be a random gang;

now the current gang is Z;

now the armor of Z is 1;

now the harm of Z is 2;

let N be a random gang-type;

if autofiddle is "" begin;

now the variety of Z is N;

otherwise if autofiddle is "maestro";

now the variety of Z is maestrod;

otherwise if autofiddle is "hold";

now the variety of Z is hardhold;

otherwise if autofiddle is "cult";

now the variety of Z is cult;

otherwise if autofiddle is "gang";

let XPQ be {nomads, faction, alliance, rovers};

sort XPQ in random order;

let XPA be entry 1 in XPQ;

now the variety of Z is XPA;

end if;

now autofiddle is "";

let Q be the variety of the current gang;

christen Z;

say the description of Q;

if Q is hardhold begin;

hardhold-define;

otherwise if Q is maestrod begin;

maestro-define;

otherwise if Q is cult begin;

cult-define;

otherwise;

say "They are ";

gang-define;

end if;

NPCify;

show option-links;

scroll to the end of the page;

A gang has a number called size.

To christen (N - a gang):

now the temp-text is "";

if the variety of N is hardhold begin;

let Q be "[pop hardnames]";

now the printed name of N is Q;

otherwise if the variety of N is maestrod begin;

let Q be "[pop pubnames]";

now the printed name of N is Q;

otherwise if the variety of N is cult begin;

let Z be the substituted form of "[one of][pop hocusnames][or][pop hocusnames][or][pop allbasicnames][purely at random]";

now temp-hocus is Z;

let Q be "The [pop churchnames]";

now the printed name of N is Q;

otherwise;

let Q be "[pop mobnames]";

now the printed name of N is Q;

end if;

To hardhold-define:

let X be a random number between 1 and 4;

now the size of the current gang is X;

if X is 1, say "It is small - a total population of 50-60 souls. ";

if X is 2, say "It's a regular size for a hardhold - perhaps 75-150 souls. ";

if X is 3, say "It has a large population - 200-300 souls. ";

if X is 4, say "It's the largest settlement the PCs have ever seen - at least 500 souls, perhaps many more. ";

let Y be a random number between 1 and 3;

if Y is 3, say "It is [b]heavily fortified[/b], [pop hardfort]. ";

if Y is 2, say "";

if Y is 1, say "It is [b]poorly-fortified[/b], [pop softfort]. ";

let Z be a random number between 1 and 3;

if Z is 1, say "Its [b]garage is for shit[/b], with only 2 combat and 2 utility vehicles. ";

if Z is 2, say "The hold has about 4 combat and 4 utility vehicles. ";

if Z is 3, say "It has a [b]powerful fleet[/b]: at least 7 combat vehicles, and as many utility vehicles. ";

let Q be a random number between 1 and 3;

let QZX be hardvantage;

sort QZX in random order;

while Q > 0 begin;

say entry 1 in QZX;

say ". ";

remove entry 1 from QZX;

now Q is Q - 1;

end while;

say "[pop harddetail]. ";

let GOV be a random government;

if a random chance of 1 in 5 succeeds, now GOV is chiefdom;

if a random chance of 1 in 5 succeeds, now GOV is tyranny;

say "[p]It is [b][a GOV][/b]: [the description of GOV]. ";

if GOV is led begin;

say "It marches under the [pop leadershipstyles] leadership of [b][bosspop Hardholders][/b].";

otherwise;

end if;

quickgang;

To quickgang:

let ATT be a list of texts;

say "[br]Its [one of]gang[or]defensive force[or]militia[or]posse[or]constabulary[or]guard corps[purely at random] is ";

let HA be 2;

let AR be 1;

let SI be "medium";

let DI be " unruly";

let Z be a random number between 1 and 4;

if Z is 1 begin;

say "poorly-armed, ";

now HA is 1;

otherwise if Z is 4;

add "heavily-armed" to ATT;

now HA is 3;

end if;

now Z is a random number between 1 and 4;

if the size of the current gang > 2, now Z is Z + 1;

if Z is 1 begin;

add "large (60+ violent bastards)" to ATT;

now SI is "large";

otherwise if Z is 4;

add "small (10-20 violent bastards)" to ATT;

now SI is "small";

otherwise if Z is 5;

add "massive (100+ violent bastards)" to ATT;

now SI is "large+";

otherwise;

add "of average size (40-odd violent bastards)" to ATT;

end if;

now Z is a random number between 1 and 4;

if Z is 1 begin;

add "disciplined" to ATT;

now DI is "";

otherwise if Z is 4;

add "savage" to ATT;

now DI is " savage";

otherwise;

add "ill-disciplined" to ATT;

end if;

say "[ATT][if nerdage is true] ([HA]-harm gang [SI][DI] [AR]-armor)[end if].[br]";

To NPCify:

if the variety of the current gang is maestrod begin;

let nmaelist be a list of texts;

say "[br][b]Cast and crew:[/b][br]";

let P be a random number between 3 and 5;

[add "the most [pop pcquals] player-character" to maelist;]

while P > 0 begin;

let Q be the substituted form of "[one of][pop maestrotitles][or][pop gangertitle][purely at random]";

add Q to maelist;

add Q to nmaelist;

now P is P - 1;

end while;

repeat with F running through nmaelist begin;

say "[b][F][/b]: [pop gangerbrief][one of][or]; [pop gangerbrief][purely at random]; ";

say "[pop crewdrama][if a random chance of 1 in 6 succeeds] the [one of][downpop peopleadjs] [or][pop famtroubles] [or][purely at random][pop fam] of[end if] ";

let Z be maelist;

remove F from Z;

sort Z in random order;

say "[entry 1 in Z]";

if a random chance of 1 in 3 succeeds, say "; [pop crewdrama][if a random chance of 1 in 6 succeeds] the [one of][downpop peopleadjs] [or][pop famtroubles] [or][purely at random][pop fam] of[end if] [entry 2 in Z]";

say "[br]";

end repeat;

otherwise;

say "[br]Notable members:[br]";

let Z be a random number between 1 and 3;

while Z > 0 begin;

say "[b][pop gangertitle][/b]: [pop gangerbrief][one of][or]; [pop gangerbrief][purely at random][br]";

now Z is Z - 1;

end while;

end if;

[The old method of crew-listing. Too clumsy to read.

let P be a random number between 3 and 5;

let CREW be a list of texts;

while P > 0 begin;

let Q be the substituted form of "[one of][pop maestrotitles][or][pop gangertitle][purely at random]";

add Q to CREW;

now P is P - 1;

end while;

let J be 0;

repeat with X running through CREW begin;

now J is J + 1;

say "[b][X][/b] ([pop gangerbrief])";

if J > 1, say ", who";

say " [pop crewdrama][if a random chance of 1 in 6 succeeds] the [one of][downpop peopleadjs] [or][pop famtroubles] [or][purely at random][pop fam] of[end if] ";

if J is the number of entries in CREW begin;

let F be CREW;

let FQ be the number of entries in F - 2;

truncate F to the first FQ entries;

sort F in random order;

say "[b][entry 1 in F][/b].";

[This is a bit neater than I'd prefer, but whatev. I should also possibly throw the Maestro themself into the mix?]

end if;

end repeat;

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